﻿using UnityEngine;
using Watermelon;

[CreateAssetMenu(fileName = "Strength Upgrade", menuName = "Content/Upgrades/Strength Upgrade")]
public class StrengthUpgrade : Upgrade<StrengthUpgrade.StrengthStage>
{
    public override void Initialise()
    {

    }

    [System.Serializable]
    public class StrengthStage : BaseUpgradeStage
    {
        [SerializeField] int playerAnimalCarryingAmount;
        public float PlayerAnimalCarryingAmount => playerAnimalCarryingAmount;

        [SerializeField] int playerItemCarryingAmount;
        public float PlayerItemCarryingAmount => playerItemCarryingAmount;
    }
}